Pinch
An Pinch is defined as two inputs moving closer to each other. This gesture does not account for any start/end events to allow for the event to interact with the Pan and Pinch events.
Constructor Summary
| Public Constructor | ||
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constructor(options: *) Constructor function for the Pinch class. |
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Inherited Summary
| From class Gesture | ||
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The unique identifier for each gesture determined at bind time by the state object. |
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The generic string type of gesture ('expand'|'pan'|'pinch'|'rotate'|'swipe'|'tap'). |
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end() - Event hook for the move of a gesture |
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Return the id of the event. |
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getType() - Returns the generic type of the gesture |
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move() - Event hook for the move of a gesture |
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Set the id of the gesture to be called during an event |
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Set the type of the gesture to be called during an event |
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start() - Event hook for the start of a gesture |
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update(object: *) Updates internal properties with new ones, only if the properties exist. |
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| From class Distance | ||
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The minimum amount in pixels the inputs must move until it is fired. |
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The type of the Gesture. |
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Event hook for the move of a gesture. |
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start(inputs: *) start() - Event hook for the start of a gesture. |
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Public Constructors
public constructor(options: *) source
Constructor function for the Pinch class.
Override:
Distance#constructorParams:
| Name | Type | Attribute | Description |
| options | * |