Distance
Extends:
A Distance is defined as two inputs moving either together or apart.
Constructor Summary
Public Constructor | ||
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constructor(options: *) Constructor function for the Distance class. |
Member Summary
Public Members | ||
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The minimum amount in pixels the inputs must move until it is fired. |
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The type of the Gesture. |
Method Summary
Public Methods | ||
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Event hook for the move of a gesture. |
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start(inputs: *) start() - Event hook for the start of a gesture. |
Inherited Summary
From class Gesture | ||
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The unique identifier for each gesture determined at bind time by the state object. |
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The generic string type of gesture ('expand'|'pan'|'pinch'|'rotate'|'swipe'|'tap'). |
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end() - Event hook for the move of a gesture |
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Return the id of the event. |
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getType() - Returns the generic type of the gesture |
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move() - Event hook for the move of a gesture |
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Set the id of the gesture to be called during an event |
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Set the type of the gesture to be called during an event |
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start() - Event hook for the start of a gesture |
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update(object: *) Updates internal properties with new ones, only if the properties exist. |
Public Constructors
public constructor(options: *) source
Constructor function for the Distance class.
Override:
Gesture#constructorParams:
Name | Type | Attribute | Description |
options | * |
Public Members
Public Methods
public move(inputs: Array, state: Object): Object | null source
Event hook for the move of a gesture. Determines if the two points are moved in the expected direction relative to the current distance and the last distance.
Override:
Gesture#moveReturn:
Object | null | Returns the distance in pixels between the two inputs. |
public start(inputs: *) source
start() - Event hook for the start of a gesture. Initialized the lastEmitted gesture and stores it in the first input for reference. events.
Override:
Gesture#startParams:
Name | Type | Attribute | Description |
inputs | * |